Mar 25, 2007, 10:50 PM // 22:50
|
#1
|
Academy Page
Join Date: Mar 2007
Guild: [Penis]
Profession: Me/N
|
GWEN and Mesmers.
I noticed all the talk about the 50 pve-only skills being introduced in GWEN, and I remember some time back hearing Gaile Gray talking about "changing the mesmer in PvE", so my unique theory is that (perhaps) GWEN will introduce mesmer skills that allow for something that mesmers should have had from the beginning: Charm skills. Probably a non-elite for charming basic creatures, and an elite for charming bosses. It'd make sense, and it would get people interested in playing Mesmers in PvE again (I already do, but have no problem with additional things to do with my mesmer :>). It would more than likely mean that there would be an additional menu for control of these "charmed" creatures, and hopefully that same menu could be implemented in the control of Minion Masters (Balthazar knows we NEED a minion-menu).
(Gwen looks to be a mesmer in this game too, so giving mesmers something more to play with than most campaigns do seems likely.)
My other theories pertaining to the release of pve-only skills are that there will be introduced some new resurrection spells for pve that will be non-profession and attribute specific, and unlike res-sig in that you don't have to kill a boss to regain it.
These are just some things that are more my ideas for GWEN than things that are likely to happen, but that being said I don't think they're far off from possible. I was also the guy that said [prior to Nightfall] that Nightfall would incorporate night/day progression in instanced areas, with different bosses and quests available depending on the time of day. I still think that would have been great, but alas...
Anyway, tell me your ideas.
Last edited by Mesmerman; Mar 25, 2007 at 10:52 PM // 22:52..
|
|
|
Mar 26, 2007, 01:26 AM // 01:26
|
#2
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
As much as I would like to belive this (and I really would!), I think this will end up like the UBER 1337 pwrful beastly Lightbringer Signet, which everyone uses. -_-
|
|
|
Mar 26, 2007, 02:33 AM // 02:33
|
#3
|
Academy Page
Join Date: Mar 2007
Guild: [Penis]
Profession: Me/N
|
I don't. Not really. I think capping a Bladed Aatxe in UW would be highly useful, or capping a monk, for that matter. Think about it, if mesmers did the stuff they already did, and on top of that could add what would be technically another player for a period of time, people would actually care to get mesmers in their group(s).
|
|
|
Mar 26, 2007, 02:51 AM // 02:51
|
#4
|
Desert Nomad
Join Date: Oct 2005
Profession: Mo/
|
What are you basing this idea of "creature capping" on? I mean, what makes you think its going to happen? I mean yeah, capping an enemy monk or ele would be awsome, but I really doubt they would put this in their skill selection, because then you could have a party of eight mesmers capping all the enemies needed for that area/mission.
An example would be eight mesmers, all with this new PvE only skill, and capping 8 Burning Titans. They wouldn't need to heal themselves with a monk or Rit, because they could let their capped creatures kill/be killed by the opponents and then re-cap what is left.
Amazing, but waaaaay too powerful.
|
|
|
Mar 26, 2007, 02:54 AM // 02:54
|
#5
|
Academy Page
Join Date: Sep 2005
Profession: Me/
|
I love this idea. What they'd have to do, though, is somehow link it to Fast Cast, and make increasingly higher levels allowed to charm increasingly higher-leveled creatures. Otherwise, we'd have a ton of Mesmer secondaries charming everything, and nothing will really change. Mesmers need to be unique AND useful, not just one or the other.
|
|
|
Mar 26, 2007, 03:11 AM // 03:11
|
#6
|
Academy Page
Join Date: Mar 2007
Guild: [Penis]
Profession: Me/N
|
Quote:
Originally Posted by Puebert
What are you basing this idea of "creature capping" on? I mean, what makes you think its going to happen? I mean yeah, capping an enemy monk or ele would be awsome, but I really doubt they would put this in their skill selection, because then you could have a party of eight mesmers capping all the enemies needed for that area/mission.
An example would be eight mesmers, all with this new PvE only skill, and capping 8 Burning Titans. They wouldn't need to heal themselves with a monk or Rit, because they could let their capped creatures kill/be killed by the opponents and then re-cap what is left.
Amazing, but waaaaay too powerful.
|
Exactly. It'd rock. The mesmers need their own thing that is WAAAY too powerful. Besides, that wouldn't be the end of it (cap target creature). It'd be more nerfed than that. Probably (cap target creature with level equal or less than yours). Something like that.
|
|
|
Mar 26, 2007, 04:20 AM // 04:20
|
#7
|
Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
|
I know it's highly unlikely, but imagine if mesmers could charm maybe a max of 5 or so enemies. Imagine charming like enemies who could make armies and then a monk enemy so they'd keep them healed. Free MMs anyone?
|
|
|
Mar 26, 2007, 04:29 AM // 04:29
|
#8
|
Krytan Explorer
Join Date: Sep 2006
Location: 1337ville, California
Guild: Generic Name [Tag]
Profession: R/
|
Quote:
Originally Posted by Mesmerman
Exactly. It'd rock. The mesmers need their own thing that is WAAAY too powerful. Besides, that wouldn't be the end of it (cap target creature). It'd be more nerfed than that. Probably (cap target creature with level equal or less than yours). Something like that.
|
If you could only cap a creature equal or less level than you then in many instances, the actually difficult ones where this would be needed, mesmers wouldn't be able to cap anything because everything is level 24-30.
|
|
|
Mar 26, 2007, 04:29 AM // 04:29
|
#9
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
I've mentioned this before in the "Make mesmers more powerful in PvE" thread, or something like that. Actual control of a monster as if it were a pet or hero might be a bit much. However, we could at least hope for something that maybe turns a monster against his buddies for a short time, or confuse them so they attack randomly or occasionally help the group.
I also mentioned some other PvE-only skills we could look for from a mesmer, like creating an illusionary clone of yourself that will aggro the monsters for a short time, possibly with a limited health bar, or something linked to your energy, but cannot attack or use skills. Also, invisibility and mob-scattering effects (that aren't nukes) could be nice. The mesmer has a way to go to be a true mind-manipulator and illusionist, and PvE-only skills are definately the way to go.
|
|
|
Mar 26, 2007, 02:08 PM // 14:08
|
#10
|
Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
|
Quote:
Originally Posted by arcanemacabre
I've mentioned this before in the "Make mesmers more powerful in PvE" thread, or something like that. Actual control of a monster as if it were a pet or hero might be a bit much. However, we could at least hope for something that maybe turns a monster against his buddies for a short time, or confuse them so they attack randomly or occasionally help the group.
I also mentioned some other PvE-only skills we could look for from a mesmer, like creating an illusionary clone of yourself that will aggro the monsters for a short time, possibly with a limited health bar, or something linked to your energy, but cannot attack or use skills. Also, invisibility and mob-scattering effects (that aren't nukes) could be nice. The mesmer has a way to go to be a true mind-manipulator and illusionist, and PvE-only skills are definately the way to go.
|
I have a Domination mesmer and I can dish out more damage than anyone in groups most times. With skills like backfire, empathy, wastrel's worry, energy burn and surge just to name a few, no other class can dish out damage faster than a mesmer unless you echo spiteful spirit with a necro or even an Air ele cause I believe their skills recharge faster than fire
|
|
|
Mar 26, 2007, 02:49 PM // 14:49
|
#11
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
In any case, I'm glad you made this thread, b/c I want to see Mesmers in Guild Wars 2.
|
|
|
Mar 26, 2007, 03:00 PM // 15:00
|
#12
|
Wilds Pathfinder
Join Date: Sep 2006
Location: Croatia
Profession: Me/
|
Quote:
Originally Posted by arcanemacabre
I've mentioned this before in the "Make mesmers more powerful in PvE" thread, or something like that. Actual control of a monster as if it were a pet or hero might be a bit much. However, we could at least hope for something that maybe turns a monster against his buddies for a short time, or confuse them so they attack randomly or occasionally help the group.
I also mentioned some other PvE-only skills we could look for from a mesmer, like creating an illusionary clone of yourself that will aggro the monsters for a short time, possibly with a limited health bar, or something linked to your energy, but cannot attack or use skills. Also, invisibility and mob-scattering effects (that aren't nukes) could be nice. The mesmer has a way to go to be a true mind-manipulator and illusionist, and PvE-only skills are definately the way to go.
|
*drool* yup all great ideas but i dont think any of em will be possible couse GW isnt that kind of game...but who knows maybe PvE skills can really be more "creative" sice they dont need to worry about using em against other players...
Charming would deffinetly be awsome....for example you charm one enemy for short period of time and can control him like u control a hero...
...also group scattering would be great too...something like mass fear so all mobs that are attacking you flee for couple of seconds....
Or maybe a nice spell ,to help eles nuke, is to petrify mob so he cant move but he can attack and cast so he stands in one place ^^
I just cant wait for mesmer update...
And hell yeah...if there arent mesmers in gw 2 im not playing ^^...
|
|
|
Mar 26, 2007, 03:44 PM // 15:44
|
#13
|
Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
|
OMG, I just now thought of something along the same lines as the Mesmer charm-type skills, but for the necro - finally, the ability to raise the actual monster from the dead to fight for you! Just like good ol' Diablo!
|
|
|
Mar 26, 2007, 04:35 PM // 16:35
|
#14
|
Frost Gate Guardian
Join Date: Aug 2006
Location: Portugal - Porto
Profession: W/
|
The ability to charm could be posible if it was for a short period of time or something, cause if you could control the enemy for an unlimited period of time that could be a little overpowered.
And also there should be some limits ofc, like creature level, distance from caster-creature and the skill should be or elite or obtained in an advanced stage of the game.
|
|
|
Mar 26, 2007, 05:17 PM // 17:17
|
#15
|
Krytan Explorer
Join Date: Jul 2006
Profession: R/
|
Making an enemy berserk for a short period of time would be nice; basically an idea from Final Fantasy were the character attacks faster, but attacking is all they can do.
|
|
|
Mar 26, 2007, 05:46 PM // 17:46
|
#16
|
Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
|
PvE-only skills, no matter how they're done, majorly detract from the game and its charm.
|
|
|
Mar 26, 2007, 05:49 PM // 17:49
|
#17
|
Banned
|
Quote:
Originally Posted by Renegade26
Making an enemy berserk for a short period of time would be nice; basically an idea from Final Fantasy were the character attacks faster, but attacking is all they can do.
|
This idea sounds better, or charming is only a set time like 10 seconds or 30 seconds and the recharge is like 60 seconds
and perhaps a skill will have a chance to fail if your attribute isn't greater then (creature level - 6)
____________
Advertisement removed
Last edited by Mercury Angel; Mar 31, 2007 at 03:16 AM // 03:16..
|
|
|
Mar 26, 2007, 05:50 PM // 17:50
|
#18
|
Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
|
Quote:
Originally Posted by Mordakai
In any case, I'm glad you made this thread, b/c I want to see Mesmers in Guild Wars 2.
|
Amen to that.
|
|
|
Mar 26, 2007, 06:08 PM // 18:08
|
#19
|
Krytan Explorer
Join Date: Jul 2006
Profession: R/
|
[QUOTE=killercroc]This idea sounds better, or charming is only a set time like 10 seconds or 30 seconds and the recharge is like 60 seconds
and perhaps a skill will have a chance to fail if your attribute isn't greater then (creature level - 6)
____________
Reference to advertisement removed
The problem with recharge times being the weakness to a skill like this in PvE is that you simply wait for it to recharge. If it recharged after you killed a certain amount of foes, that would be better.
Last edited by Mercury Angel; Mar 31, 2007 at 03:16 AM // 03:16..
|
|
|
Mar 26, 2007, 06:49 PM // 18:49
|
#20
|
Frost Gate Guardian
|
one thing i dont understand is the lack of real illusion spells. most of them are just degens.
there aint a mirror image spell for example (creatin an illusion of self ).
it would be a good spell for pve cos mobs would not knwow which is the real one and might attack the illusion first.
Last edited by mafia cyborg; Mar 26, 2007 at 06:54 PM // 18:54..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:55 PM // 19:55.
|